Tom Henderson just dropped another insider bomb: Ubisofts Star Wars Outlaws Sequel Canceled— and before you ask, no, it never even made it to full development. According to Henderson via Wccftech and Reddit, the project was quietly shelved during pre-production. The kicker? Ubisoft is pointing fingers at the Star Wars brand itself, not their own execution.
Outlaws 2 Was Real… Kinda
There was a sequel in the works. Sort of. It was still in the earliest stages — ideas on a whiteboard, concept art on a shared drive, maybe someone mumbling “bigger planets?” during a Teams call. But before any of that turned into actual gameplay, it got the axe.
So technically yes, the Star Wars Outlaws sequel was canceled. But no, it was never alive enough to mourn properly.
Tom Henderson Drops the Bomb (Again): Star Wars Outlaws Sequel Canceled
This leak comes from Insider-Gaming‘s Tom Henderson — a name anyone following Ubisoft leaks knows well. He’s the same guy who’s reliably broken news on Assassin’s Creed, Call of Duty, and a bunch of early dev cancellations. His credibility’s solid, and when he says something’s dead, it usually is.
The news came through a podcast mention and was later echoed in gaming forums and Reddit threads, including a detailed discussion on r/GamingLeaksAndRumours.
Ubisoft’s Finger-Pointing: “It’s Star Wars’ Fault”

Ubisoft CEO Yves Guillemot didn’t confirm the sequel was dead — but in an interview with GamesRadar, he essentially blamed the Star Wars brand for underperforming sales of the first Outlaws game. His exact words? The franchise was in “choppy waters.”
Right. Because when in doubt, blame the IP — not the shallow systems, undercooked writing, or launch bugs.
Reddit and ResetEra React: Mixed, But Most Gamers Not Surprised
Here’s how the gaming community responded — and no, they weren’t all shocked. Some saw it coming a parsec away:
- “Not shocking at all. Honestly I’m surprised there was even a sequel in development at all.” — VilleEricson
- “This shouldn’t be surprising, the game was a commercial massacre.” — Dust
- “Damn. I had fun with the first one. A sequel probably would’ve been much better now that they had the foundation.” — VilleEricson (again)
- “I mean I get why because the game bombed but fuck man sw outlaws was so good!” — ket
- “I think Ubisoft has been roped into this negativity spiral… Deeply disappointed it’s unlikely to get a sequel.” — deft
- “I find it criminal that this game likely won’t get a sequel. There is so much potential…” — Fuchsia
- “To me, it failed because it just didn’t seem all that fun to play from what they were showing off…” — TheClaw7667
- “Eh no loss there.” — R3TRO
- “Shame, it was a fine game.” — Generic
- “It’s comical how mismanaged Star Wars has been… Might have contributed to the enshittification of the license.” — Holammer
- “Good. One less game for an IP that’s been mostly mediocre for the past 8 years.” — thicc_girls_are_teh_best
There’s disappointment, cynicism, and yes — some love. But overall? Nobody’s shocked. One user on Reddit even joked that even Grow a Garden got more post-launch love.
Was Outlaws Ever Worth a Sequel?
Let’s be real: Outlaws looked amazing pre-launch, but it dropped during a packed year and failed to make much noise. It sold about 1 million units in its first month — decent on paper, but Ubisoft labeled it a soft launch.
Compared to other top PC games in 2025, it just didn’t hit. Weak mission design, forgettable characters, and bugs galore meant players bounced off fast. Ubisoft did patch it — but not in the Cyberpunk redemption arc kind of way. More like duct tape on a cracked hull.
This Isn’t Just About Star Wars
Ubisoft has a long history of bailing on licensed IPs when they don’t go nuclear. After Avatar: Frontiers of Pandora also failed to light the world on fire, it’s not hard to imagine the execs pulling the plug on anything that isn’t Assassin’s Creed.
It may also signal a shift away from risky licensing deals and a retreat back to safe internal franchises — like the next-gen console exclusives they can actually control.
The Bottom Line
Tom Henderson’s report makes it clear: the Star Wars Outlaws sequel was canceled early, before it had time to become a full disaster. Ubisoft’s blaming the IP, but let’s be honest — this was more about weak design, rushed dev cycles, and fading hype.
And frankly? A game that never truly existed is now another footnote in Ubisoft’s ever-growing “what could’ve been” pile. At least they had the good sense to kill it early… right?
Image of Yves Guillemot: By Jesusbella – Own work, CC BY-SA 4.0



